Program.uniform
- void uniform(int pos, int i)
- void uniform(int pos, float f)
- void uniform(int pos, float[3] f)
- void uniform(int pos, float[4] f)
- void uniform(int pos, float[3][3] m)
- void uniform(int pos, float[4][4] m)
- void uniform(int pos, Vector!3 v)
- void uniform(int pos, Matrix!(3, 3) m)
- void uniform(int pos, Matrix!(4, 4) m)
ws gl gl gl Program
constructorsdestructorsfunctionsvariables