Matrix.rotate

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void rotate(Quaternion q)
  2. void rotate(Type angle, Type x, Type y, Type z)
    class Matrix(size_t Width, size_t Height)
    static if(Width == 4 && Height == 4)
    void
    rotate
    (
    Type angle
    ,
    Type x
    ,
    Type y
    ,
    Type z
    )

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