Uniform.UniformTypes
class Uniform
protected
alias UniformTypes =
Tuple!(
GL_FLOAT,
float,
GL_FLOAT_VEC2,
float[2],
GL_FLOAT_VEC3,
float[3],
GL_FLOAT_VEC4,
float[4],
GL_FLOAT_VEC2,
Vector!2,
GL_FLOAT_VEC3,
Vector!3,
GL_FLOAT_VEC4,
Vector!4,
GL_BOOL,
GLboolean,
GL_FLOAT_MAT3,
Matrix!(3, 3),
GL_FLOAT_MAT4,
Matrix!(4, 4),
GL_SAMPLER_2D,
GLint)
ws gl shader Shader Uniform
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