Uniform.UniformTypes
class Uniform
protected 
alias UniformTypes = 
Tuple!(
GL_FLOAT, 
float, 
GL_FLOAT_VEC2, 
float[2], 
GL_FLOAT_VEC3, 
float[3], 
GL_FLOAT_VEC4, 
float[4], 
GL_FLOAT_VEC2, 
Vector!2, 
GL_FLOAT_VEC3, 
Vector!3, 
GL_FLOAT_VEC4, 
Vector!4, 
GL_BOOL, 
GLboolean, 
GL_FLOAT_MAT3, 
Matrix!(3, 3), 
GL_FLOAT_MAT4, 
Matrix!(4, 4), 
GL_SAMPLER_2D, 
GLint)
 
		ws gl shader Shader Uniform 
		aliasesconstructorsfunctionstemplatesvariables