Quaternion.rotate

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void rotate(Type angle, Type x, Type y, Type z)
    struct Quaternion
    void
    rotate
    (
    Type angle
    ,
    Type x
    ,
    Type y
    ,
    Type z
    )
  2. void rotate(Type angle, Vector!3 v)

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