FrameBuffer.blit

Bind textures for reading tex: [shader offset: framebuffer index, ...] / void read(uintuint tex){ foreach(i, n; tex){ glActiveTexture(GL_TEXTURE0+i); glBindTexture(GL_TEXTURE_2D, texturesn); } }

class FrameBuffer
void
blit
(
int which
,
int x
,
int y
,
int w
)

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