Quaternion.rotate

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void rotate(float angle, float x, float y, float z)
    struct Quaternion
    void
    rotate
    (
    float angle
    ,
    float x
    ,
    float y
    ,
    float z
    )
  2. void rotate(float angle, Vector!3 v)

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