RECT_VERT

Undocumented in source.
enum RECT_VERT = " #version 130 in vec4 vVertex; uniform vec3 Screen; uniform vec3 Offset; uniform vec3 Scale; void main(void){ vec4 t = vVertex; t.x = (vVertex.x*Scale.x + Offset.x) / Screen.x * 2 - 1; t.y = (vVertex.y*Scale.y + Offset.y) / Screen.y * 2 - 1; gl_Position = t; } ";

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