TEXTURE_VERT
enum TEXTURE_VERT =
"
#version 130
in vec4 vVertex;
in vec2 vTexture0;
uniform vec3 Screen;
uniform vec3 Offset;
uniform vec3 Scale;
smooth out vec2 vVaryingTexCoord;
void main(void){
vVaryingTexCoord = vTexture0.st;
vec4 t = vVertex;
t.x = (vVertex.x*Scale.x + Offset.x) / Screen.x * 2 - 1;
t.y = (vVertex.y*Scale.y + Offset.y) / Screen.y * 2 - 1;
gl_Position = t;
}
";
ws gl draw
classesmanifest constants