TEXTURE_FRAG

Undocumented in source.
enum TEXTURE_FRAG = " #version 130 uniform sampler2D Image; uniform vec4 Color; out vec4 vFragColor; smooth in vec2 vVaryingTexCoord; void main(void){ vec4 color = texture(Image, vVaryingTexCoord); if(color.a < 0.01) discard; vFragColor = color * Color; } ";

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