TEXTURE_FRAG
enum TEXTURE_FRAG =
"
#version 130
uniform sampler2D Image;
uniform vec4 Color;
out vec4 vFragColor;
smooth in vec2 vVaryingTexCoord;
void main(void){
vec4 color = texture(Image, vVaryingTexCoord);
if(color.a < 0.01) discard;
vFragColor = color * Color;
}
";
ws gl draw
classesmanifest constants